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Sanctum: This is the character's liar, where they can go to physically and spiritually recharge. This is similarly to the thematic bonus mentioned above. The Narrator decides based on how fitting a Sanctum is how well it works to recoup health and essentia. The basic rule of thumb should be roughly rating the sanctum on a scale from 1-10, this score acts as a multiplier for the character's recuperation of essentia. This is usually where a person can sleep and is often secret, but a sanctum can be a place the person works or a public place. Keeping with the example of Aiden the fire character, he could sleep by a furnace surrounded by candles or work at a crematorium. A nature related power might have a sanctum in a public park whereas a person with a book related power could use the library as a sanctum. The only main limit is that it has to be personal to the character, so they can only have one at any given time and two characters cannot use the same place as a sanctum. There should also be a settling in period of at least a week for the character to attune to there sanctum to really benefit from it.

 

Demesne: Similar to the character's Sanctum, this is a place tied to their true magic nature. It is located on either the Second or Third Fold of the World. Based on all this it can only located after the character has gone through the Rites of Initiation, Self, and Path. For some it is something that already exists, such as is usually the case for Archetypes & Fictives. For others it is something they must create themselves in a suitable area.

 

Font: The first step is for the character to dedicate an object as a Font. Usually this is an object that is either container like, stationary, or both. It must be thematically related to the character's power, or better yet the true nature of their power. The Narrator has final say on this. Generally the character has this in their Sanctum, though this isn't always the case. It lets them build up essentia. The most they can put in unbound is ten times their tier, but they can also link the energies into permanent forms to do other things. To do this the character links essentia together. They link 10 essentia together fuse it with something symbolic of the character's power, which also requires to spend/ burn 1xp. This becomes a Spirit point. This process must be done all at once for each point. Similarly 100 spirit points can be linked together and fuse it with something somewhat rare that is symbolic of the character's true nature. This also requires to spend/ burn 10xp and becomes a Soul Point. The next step, though it usually requires a great deal of work and something incredibly rare to fuse it into is to take 100 soul points to link together and spend/ burn 100xp form a Divine point. These various points can be used for other things, but the most common is imbuing.

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